What sets them apart from the earliest 'full 3D' shooters is that, unlike their polygon-pushing cousins, they have aged very well - they may be dinosaurs, but they're still stomping around and biting things. ![]() ![]() They looked it, but rooms couldn't exist on top of other rooms, and sprites were order of the day. The response from programmers was "2.5D" engines that weren't quite three dimensional. Long, long ago, when dinosaurs like MS-DOS walked the earth, computers weren't really powerful enough to handle "true" 3D graphics. Doom WAD Club: Like a book club, but with Doom map sets.ĭiscord Channel: Casual, laid back discussion that might actually occur at some point.
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